

- THE HOBBIT PC 2003 INTEL GMA 950 FOR FREE
- THE HOBBIT PC 2003 INTEL GMA 950 DRIVERS
- THE HOBBIT PC 2003 INTEL GMA 950 DRIVER
- THE HOBBIT PC 2003 INTEL GMA 950 FULL
A 1997 Chevy Corvette would still out-perform a 2007 Toyota Corolla, in spite of 10 years between them. The fact that your 965G laptop is ‘newer’ than the Toshiba is irrelevant. The graphics component built into the 965G adds less than US$10 to the cost. The GeForce Go 6600 added at least US$150 to the price of a laptop. 30 ~ 35 million transistors for the entire chip, including the IGP. A typical IGP Northbridge today has approx. The GF 6600 chip has over 100 million transistors. There is no IGP in existance today that offers performance comparable to a dedicated GPU like the GeForce 6600. Intel’s 965G has an integrated graphics processor (IGP) built into the system Northbridge chip and must share system memory. It is nearly identical to the desktop GeForce 6600 GPU, except for lower operating frequencies and power consumption. The Toshiba’s GeForce Go 6600 is a dedicated (discrete) GPU with its own graphics memory (128MB), just like a graphics card in a regular PC. Published on AugAuthor Nick Knupffer Categories IDF Tags caneland, Core, Dual-Core, gaming, graphics, integrated graphics, processor, quad core, video PPS: If the video above doesn’t work in your browser – there is a youtube version, just click here.
THE HOBBIT PC 2003 INTEL GMA 950 DRIVERS
Nifty eh? PS: The equivalent Vista drivers will be out soon.
THE HOBBIT PC 2003 INTEL GMA 950 DRIVER
I visited Intel’s graphics labs where Mike Abel showed me some demos – see the video: More good news is that the driver boys have implemented a cool new switching technology that automatically switches between hardware and software vertex shading depending on the application to give you the benefit of optimum performance. The driver will also support the mobile chipset and upcoming Intel G35 chipset.
THE HOBBIT PC 2003 INTEL GMA 950 FOR FREE
So if you want better performance for free just +XP+Professional&lang=eng&strOSs=44&submit=Go%21″>here. But the release of the latest Windows XP drivers changes things quite considerably by introducing support for hardware vertex shading. (The price difference between the G965 and P965 chipsets is tiny, about the cost of a visit to Starbucks, the cost in power use is also small). All this from a part that effectively costs you less that lunch at the company canteen.
THE HOBBIT PC 2003 INTEL GMA 950 FULL
Some in the press has bemoaned the lack of this functionality – some others ignored the fact that most people use integrated graphics for business use and or video – areas where the chip shines: Full WHQL support existed for Vista’s Aeroglass from the word go, and Intel’s little wonder boasts the type of video quality you should expect from advanced discrete cards with scores around 95 in the HQV benchmark.

But quite a few of the latest and most popular games require hardware vertex shaders and so this approach had an Achilles Heel. Now, we come to the main issue – until very recently, Intel’s G965 software drivers did not support hardware vertex shading, but rather let the CPU do the work instead (we have very powerful CPU’s so this translates into fabulous 3DMark scores, and great performance on some games). You can program these execution engines to do whatever you like, including pixel and vertex shading. The graphics core in Intel’s G965 is actually very advanced – based on 8 programmable micro-execution engines. Intel has never marketed integrated graphics to gamers who demand great 3D performance (that is what PCI-Express is for) – but we have said that it is suitable for casual gaming. Until now that is – G965 has grown some muscle… See the video below.

But what does this mean? Traditionally, integrated graphics have been the weaklings of the graphics world – sure there are a lot of them sold, but traditionally they have been practically useless for 3D gaming. Intel has launched new drivers for its G965 integrated graphics chipset.
